Table Tennis (Ping Pong)

Learn the essentials: equipment and table layout, serving rules, core strokes, footwork, how spin works, and simple strategies. Finish with an expanded knowledge check.

Equipment & setup

Know the table • Net • Racket • Ball

Racket

  • Two sides with different colors (commonly red/black).
  • Common grips: shakehand and penhold.
  • Hold relaxed; keep index finger on the backhand side for control.

Table & lines

  • Edges count as good; sides do not.
  • In doubles, a center line splits each half for diagonal serves.
  • Keep surroundings clear for safe movement.

Net

  • Stretched level at 15.25 cm height.
  • Ball may touch the net during rallies and still be live if it crosses.
  • On a serve, a net touch that lands correctly is a let (redo).

Ball

  • 40+ mm plastic; usually white or orange.
  • Lighter balls are sensitive to spin—watch opponent’s contact.

Rules & flow of play

Serving • Rally • Scoring • Singles vs Doubles

Serving basics

  • Ball on an open palm, behind the end line, above the playing surface.
  • Toss ~16 cm near-vertical and visible; strike as it falls.
  • Ball must bounce once on server’s side, then receiver’s side.
  • Singles: serve may land anywhere. Doubles: diagonally (server’s right → receiver’s right).
  • Serve that clips net and lands correctly = let (replay).

Rally & faults

  • After the serve, return so it bounces once on the opponent’s side.
  • Hitting before it bounces on your side (volley) loses the point.
  • Moving the table or touching it with the free hand loses the point.
  • Top edge counts as the surface; sides do not.

Scoring & order

  • Games to 11 (win by 2). Matches commonly best of 5 or 7.
  • Two serves each; at 10–10 (deuce), alternate each point.
  • Change ends after each game; in deciding game, switch when one player reaches 5.
  • Doubles rally order: server → receiver → server’s partner → receiver’s partner (repeat).

Core techniques

Grip • Strokes • Footwork • Spin

Grip

  • Shakehand: versatile backhand/forehand switching.
  • Penhold: compact wrist; strong close-to-table play.
  • Relax fingers; avoid squeezing—feel the ball on contact.

Basic strokes

  • FH/BH drive: flat contact, waist height, forward finish.
  • Push: short stroke under the ball to add backspin.
  • Block: short touch using opponent’s pace.

Topspin & backspin

  • Topspin/loop: brush up the back—ball dips forward.
  • Backspin/chop: brush down—ball floats and drops short.
  • Watch racket path to read spin; adjust bat angle accordingly.

Footwork

  • Ready stance: light on toes, racket in front, elbows relaxed.
  • Patterns: side-to-side shuffle; in-out step for short balls.
  • Recover to neutral after each stroke; small steps, then strike.

Strategy & patterns

Placement • Third-ball plans • Receive options

Serve & first attack

  • Mix short serves (FH/BH) with occasional deep fast serves.
  • Plan a third-ball (your next shot): loop vs push, or drive vs weak return.
  • Vary spin (top/back/side) and placement to limit predictable returns.

Receiving ideas

  • Push short backspin serves low and tight.
  • Flick (wristy topspin) on short topspin/sidespin serves.
  • Loop/drive long or half-long serves to take initiative.

Common patterns to exploit

  • Wide forehand, then quick to backhand (or reverse) to stretch footwork.
  • Deep to elbow (“crossover” point) to force indecision on grip change.
  • Heavy backspin short, then surprise long topspin to body.

Simple practice plan

10 min — Warm-up
  • FH drives cross-court (2×60 balls)
  • BH drives cross-court (2×60 balls)
10 min — Serve/receive
  • Short backspin to both halves; aim 2nd bounce near net
  • Partner pushes short; you flick or push tight
10 min — Pattern
  • Short serve → push return → third-ball loop to body
  • Recover and place the next ball wide

Common mistakes & fixes

Why it happens • A quick fix

Chasing with arms only

Leads to late contact and mishits.

Fix: small shuffle first, then short stroke; recover to ready stance.

Lifting backspin with flat bat

Ball dives into the net.

Fix: open angle and brush up (topspin) or push back with your own backspin.

Illegal/hidden serves

Hiding contact or tossing too low creates confusion.

Fix: open palm, visible ~16 cm toss, strike behind end line; redo as let if it clips net and lands correctly.

Free hand on the table

Touching the playing surface or moving the table loses the point.

Fix: keep balance with knees/core; let the racket hand stabilize after contact.

Quick terms

Linked definitions live in the site glossary
Deuce

10–10 tie; serve alternates every point until a 2-point lead.

Third-ball

Your planned first attack after your serve and their return.

Flick

Quick topspin wrist action against a short serve/ball near the net.

Knowledge check

Deeper quiz • Instant explanations
Answered 0/14 • Score 0/14
1) Which serve action is required?

Pick the best answer.

2) In singles, where must the serve land?
3) What happens at 10–10?
4) A ball that clips the top edge and lands is…
5) Best way to lift heavy backspin?
6) Touching the table with the free hand during a rally…
7) Striking the ball before it bounces on your side (volley) is…
8) A serve touches the net and lands correctly. Outcome?
9) In doubles, correct rally order is…
10) At serve contact, the ball must be…
11) Opponent loops heavy topspin; to block you should…
12) A half-long serve (2nd bounce near end line) is often best…
13) Targeting the “elbow” (crossover point) tends to…
14) In a deciding game, players change ends when a player reaches…